This was a particular influence in the open architecture of Maya, and partly responsible for it becoming popular in the animation industry.Īfter Silicon Graphics Inc. Disney requested that the user interface of the application be customizable so that a personalized workflow could be created. Walt Disney Feature Animation collaborated closely with Maya's development during its production of Dinosaur. The IRIX-based projects were combined and animation features were added the project codename was Maya. Maya was originally an animation product based on code from The Advanced Visualizer by Wavefront Technologies, Thomson Digital Image (TDI) Explore, PowerAnimator by Alias, and Alias Sketch!. It is used to create assets for interactive 3D applications (including video games), animated films, TV series, and visual effects. Click to expand.I am not sure I understand this statement.Autodesk Maya, commonly shortened to just Maya ( / ˈ m aɪ ə/ MY-ə ), is a 3D computer graphics application that runs on Windows, macOS and Linux, originally developed by Alias and currently owned and developed by Autodesk. I am talking about like say someone is using a student copy of MAYA or a Pirated Copy from torrent or something. Surely they aren't just giving out these 3 year student licenses on their site by just creating a new fake email and creating a new account every 3 years? if they didn't have a way to verify this they would never have put up those student copies which happen to be 100% full retail copies its not like student versions are limited or anything like that.Īs I understand Autodesk has ways of checking assets to see if there is meta data and from this they can know what license was used to create it. So what happens when a person uploads a model on the unity store but these models were made with student copies or pirate cracked copies? what happens then? Autodesk will sue you for using it in your game through no fault of your own? what happens to the person who uploads these assets? has there ever been a case where Autodesk tried to sue an Indie Dev?Ĭlick to expand.There were several anti-piracy cases, basically, occasionally a big company tries to make someone a scapegoat and sues them for ridiculous amount of money. I don't think that ever resulted for positive publicity for the company, though. Someone who is big and uses pirated software for ocmmercial purposes is very likely to catch attention, be noticed by copyright owner and get a lawsuit. The rest depends on local laws and how well law system works.įor example, in some countries pirating expensive produce like AutoCad may result in prison time, because cost of the software surpasses thresold after which the act is considered to be a criminal offense instead of administrative one. ^ A lot of things tend to smell like something it isn't.įor example cooking a pig or processed corned beef in a tin can often smell like rancid unwashed maybe even rotten vagina. But that does not mean it is.Īlso if you bothered to read the post you would see this thread is about what will happen if we bought assets on the unity store for our game which later down the road was revealed to have been created by student licenses or pirated copies. What would then be the position with your game, where you used assets created by student licenses through no fault of your own. In reckon autodesk would still have legal rights to take down your game. Though I would doubt they would really go that distance over indie games as some people have claimed about half of games on google's android store is likely created by student or pirated software. Companies may just not bother how will you shut down a million games? it would cost you more than its worth. Especially since most of those games are created in 3rd world countries without copyright laws. I wasn't trying to be accusatory, necessarily. You'd mentioned in other posts that you'd like to pursue publishing on the Asset Store, so this seemed like a natural progression of that train of thought. I've read enough of your posts to know you seem like a smart kid, which is why I believe you'd properly veil your question and phrase it in a way to not be self-incriminating.
0 Comments
Leave a Reply. |